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10 Game Reviews w/ Response

All 34 Reviews

Unplayable

Freezes after the first wave, appears to be nothing more than a copy-pasted Feronato tutorial anyway.

Valdamoon responds:

Make sure that you click the slider bar, Maybe you should check out your system statistics.
Or update your flash.

<__________<

This engine looks awfully familiar..

wsp responds:

it is loosly based on the engine namzorg made, but I did do some heavy modifications to it to improve the "feel". Also I did infact memorize the code and know it off by heart now and wrote it myself :P

Preloader

The preloader problem is because you have all of your library objects set to export in first frame - therefore, they have to load for the preloader to show up. The solution is to turn off 'export in first frame' in linkage, then put everything you want loaded in a hidden frame (when I say hidden, I mean the user should never see it). If you don't put everything in a hidden frame, and have export in first frame turned off, it just plain won't load at all xD

Hope this helped, this problem had me stumped for days.

Fickludd responds:

Thanks a lot for that, now it's sorted out! I thought (sp?) it was something like that but didn't know how to fix it...

Good work.

Simple idea, but very well executed. Congratulations.

Leonardo-Da-Finchy responds:

Thanks!

Still needs improvement

Getting there, but a couple of things need fixing - especially the glow filter of every stroke changing color when you select a new color for one stroke. Also, saving to file /is/ possible. Hell, you could even save a few frames to file, so the user could turn them into a gif and have an animated drawing.

liam responds:

"ITS NOT A BUG, ITS A FEATURE"

Saving to file is impossible to do without an external scripting language. I don't have a server.

.

Probably quite useful to beginning flashers, but I'd suggest less distracting music.

thequackattack responds:

lol. okay... Thanks for the review!=)

Cute.

That's a nice trick, but, me being ever the skeptic, how are we to know you didn't just tween the saturation out of it?

Kiril-Tupitsin responds:

If you dont belive it for real, your lost heh..

Wasted potential.

It has potential, but the slow frame rate really spoils it. Smooth movement is always good.

joshuaskillsrobles responds:

Not really, you just got to get use to it.

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