Unplayable
Freezes after the first wave, appears to be nothing more than a copy-pasted Feronato tutorial anyway.
Unplayable
Freezes after the first wave, appears to be nothing more than a copy-pasted Feronato tutorial anyway.
Make sure that you click the slider bar, Maybe you should check out your system statistics.
Or update your flash.
<__________<
This engine looks awfully familiar..
it is loosly based on the engine namzorg made, but I did do some heavy modifications to it to improve the "feel". Also I did infact memorize the code and know it off by heart now and wrote it myself :P
Preloader
The preloader problem is because you have all of your library objects set to export in first frame - therefore, they have to load for the preloader to show up. The solution is to turn off 'export in first frame' in linkage, then put everything you want loaded in a hidden frame (when I say hidden, I mean the user should never see it). If you don't put everything in a hidden frame, and have export in first frame turned off, it just plain won't load at all xD
Hope this helped, this problem had me stumped for days.
Thanks a lot for that, now it's sorted out! I thought (sp?) it was something like that but didn't know how to fix it...
Good work.
Simple idea, but very well executed. Congratulations.
Thanks!
Still needs improvement
Getting there, but a couple of things need fixing - especially the glow filter of every stroke changing color when you select a new color for one stroke. Also, saving to file /is/ possible. Hell, you could even save a few frames to file, so the user could turn them into a gif and have an animated drawing.
"ITS NOT A BUG, ITS A FEATURE"
Saving to file is impossible to do without an external scripting language. I don't have a server.
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Probably quite useful to beginning flashers, but I'd suggest less distracting music.
lol. okay... Thanks for the review!=)
Cute.
That's a nice trick, but, me being ever the skeptic, how are we to know you didn't just tween the saturation out of it?
If you dont belive it for real, your lost heh..
Wasted potential.
It has potential, but the slow frame rate really spoils it. Smooth movement is always good.
Not really, you just got to get use to it.
Joined on 12/8/06